Chapter 261: The For
Chapter 261: The Forgotten Goddess
The Basics of Cultivation class was also drawing to an end. Through it, Eleanor had cto understand why
Midgardians were required to undergo the Trial of Yggdrasil to achieve Ascendance... and why, later, they had to
journey to Molgrath to advance their cultivation further.
In ancient times, Midgard had been rich in spiritual energy. Back then, high-level Ascendants were commonplace,
and the realm itself was governed by cultivators. Many of the legendary heroes spoken of in myth were, in truth,
powerful Ascendants of that golden age. Even Saint-level cultivators walked among mortals, though they too
were bound by the realm’s natural restrictions.
Like the present era, Midgard had always imposed a limit upon those of Saint level. Yet, when the world teemed
with abundant spiritual energy, the toll upon them was far less severe. Their descent into a lower realm did not
sap their strength as cruelly as it does now.
Yggdrasil, the World Tree, was connected to countless realms. When an Ascendant reached the Saint level, they
would be transported directly from Midgard to a higher world, chosen according to their aptitude and spiritual
resonance.
On the opposite side of Yggdrasil’s network of realms lay the domains of the negative World Tree, Qliphoth.
Though younger than Yggdrasil, Qliphoth had once cooperated harmoniously with it. However, that peace ended
when the Outer God Nyarlathotep seized control of Qliphoth’s primary domain.
Throughout history, there had been many instances of Outer Gods visiting this part of the cosmos. They would
linger for a tbefore departing again, and seven mingled with the local races, leaving behind half-divine
descendants. But this time, matters were different. Under Nyarlathotep’s influence, Qliphoth began siphoning
spiritual energy from neighbouring realms. At first, the decline was slow, gradual and largely ignored. Yggdrasil
herself was preoccupied with nurturing new life across her vast dominion.
Then cRagnarék. When the surviving gods were at their weakest, the demons of Qliphoth’s realm struck.
They overwhelmed the divine domains and obliterated nearly all of them. Only Vanaheim endured the final war,
saved by its formidable magical potency and by the forgotten goddess who led the remaining forces against the
demons.
Ragnarék cabout through the infighting of the gods. Much of the ancient history that followed was
deliberately buried by Midgard’s protectors, and countless truths were lost to time. Only Yggdrasil herself knows
what truly transpired... and what calamity cast Midgard into its present, diminished state.
As a lower realm, the Midgardians lived in ignorance, their understanding of the past gleaned only from the
temples of the Forgotten Goddess. From these remnants they learned that the goddess and her celestial army
had once driven the demonic hordes from Yggdrasil’s domain.
Yet the war had forever altered the balance of that sacred realm. The gods were gone... every one of them slain.
The divine realms were reduced to ruin, and even Vanaheim was transformed. The corruption of demonic energy
seeped into its atmosphere and soil, twisting its natural order and reshaping its creatures. For that reason, when
Follow on NovᴇlEnglish.nᴇtMidgardians ascend to Vanaheim, they cannot remain there for long; even its water and air are toxic to them.
It is said that, before her death, with the last of her divine essence, the Forgotten Goddess sealed Vanaheim
against further invasion. She also reshaped her temples, preparing them as conduits through which, in ages to
come, mortals of Midgard might ascend... and one day stand against the demons once more.
After her fall, Yggdrasil concealed Vanaheim within her own sphere, granting Midgardians the chance to ascend,
as the goddess had wished.
Vanaheim itself remains a place of haunting beauty and danger. By day, its sky burns gold, illuminated by a
solitary sun that bathes the mirrored lands in light refracted through a dense, shimmering mana-field. This
radiant daylight offers only a fragile window for travel, for when night descends, the world is cast beneath the
ethereal glow of three constant moons. Their white light paints every surface in spectral silver, while above them
stretches a sky of treacherous stars... constellations that shift and rearrange from one horizon to the next. No
starmap can chart them; only the three moons remain steadfast, the lone celestial anchors in a realm where
even the heavens refuse to stay still.
This realm is a beautiful, poisoned crucible. Its terrain mirrors that of Earth... lush forests, vast deserts, and
boundless oceans... yet every element here is perilous to mortal life. The waters are tainted, the plants and
creatures steeped in a corrupting miasma, for Vanaheim’s natural order has long been infected by demonic
energy. This blight ensures that no mortal can safely depend upon its resources for long; every sip of water,
every breath of air, becomes a calculated risk.
The realm’s native inhabitants have beclittle more than mindless echoes of its primal essence. Most shun
the sunlight, lying dormant beneath the ground by day. But when the moons rise, the land awakens... crawling,
whispering, and writhing with them. From the fiercest predators to the most deceptively gentle species, every
living thing poses a mortal threat to any who cfrom Midgard.
Before the Trial of Ascendance, Yggdrasil marks each cadet and transports them to Vanaheim. The realm is
perfectly attuned to the process of Ascendance, its concentration of magical and spiritual energy balanced
precisely at the threshold between mortality and transcendence. There, mortals can be ascended easily... just by
following any simple cultivation techniques.
Within Vanaheim, there are many temples of the Forgotten Goddess, each one hto a distinct trial crafted for
mortals. Upon passing these trials, the act of Ascendance becomes effortless... as natural as drawing breath.
Yggdrasil’s teleportation, however, is never precise. Every cadet is guaranteed to arrive somewhere within
Vanaheim, but the region they appear in depends upon their elemental affinity. It is said that the Forgotten
Goddess once wielded mastery over all elements, and so temples aligned with every element exist across her
realm. Each cadet materialises in the region that corresponds to the element bound to their soul.
Every region holds its own beauty, peril, and peculiar balance. Once there, the cadets must survive and locate a
nearby temple. The temples are scattered across Vanaheim... shidden within ruined cities, others standing
solitary amid endless deserts, atop mist-shrouded mountains, on remote islands, or buried deep within ancient
caverns.
They must remain in Vanaheim for an entire month. Their purpose is simple, yet perilous... to undertake the Trial
of Ascendance, and to cultivate as deeply as possible within the temple's sanctuary. When the month ends, the
mark bestowed by Yggdrasil activates, returning all surviving cadets to the Academy.
Professor Sylpha taught several simple cultivation techniques that could be used to achieve Ascendance should
any cadet fail to find a temple, or if misfortune struck during the trial. She also explained the process of core
formation... the means by which one might becan Ascendant without completing a temple trial.
Although these emergency techniques were weak and would inevitably hinder future growth, they were far
better than dying in Vanaheim. The trials themselves were perilous; many cadets in the past had perished
attempting them.
To aid their preparation, Professor Sylpha provided a collection of handbooks detailing the experiences of
powerful Ascendants who had successfully completed difficult trials. These personal accounts proved invaluable,
allowing cadets to visualise the various dangers, environments, and challenges they might encounter within
Vanaheim.
It was confirmed that all cadets
would be issued food pills before
being teleported. Each pill could
sustain the body for a minimurm of
three days and amikimurrof seven,
depéhding on physical exertion.
Humans, whose energy consumption
was the lowest among the races,
could last the longest. However,
should they engage in combat or
strenuous activity... such as
swimming or climbing, their energy
reserves would deplete far more
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To prepare for emergencies, every student was taught a set of basic, simplified cultivation techniques, tailored to
each race, along with a few universal methods. These allowed them to draw sustenance directly from ambient
spiritual energy, ensuring survival even without completing a trial.
Their first month of the Primary Term was now complete. In the coming month, they would undergo simulated
training, learning to use the food pills and experience a controlled version of life in Vanaheim... a crucial
rehearsal to ready them for the unpredictable conditions of the true trial.
The Trial of Ascendance always
began with an act of reverence to the
Forgotten Goddess. Respect could
be shown in any fo cf gestuid,\a
oN CYS 4 of devotion.
Each trial lasted three days. Once a
candidate entered a temple, the
structure would expel all others from
the area. Thus, if two cadets arrived
at the stemple, one was advised
to wait outside or seek another
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There were countless temples
scattered across Vanaheim,
particularly amid the ruins of
once-thriving OE two cabiets
reaghedfie'stemple within
three days, waiting was feasible.
Beyond that, however, they were
urged to move on, for after seven
days, regardless of race or
endurance, every mortals of Midgard
would be utterly drained of energy.
After achieving Ascendance and forming a core, it was strongly advised to remain within the temple for as long
as possible, cultivating to stabilise the new core. In all of Vanaheim, only the temples were truly safe; the beasts
and corrupted spirits dared not cross their sacred boundaries.gotten Goddess
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