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Single Mother of a Werewolf Baby

Chapter 261
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Chapter 261: The For

Chapter 261: The Forgotten Goddess

The Basics of Cultivation class was also drawing to an end. Through it, Eleanor had cto understand why

Midgardians were required to undergo the Trial of Yggdrasil to achieve Ascendance... and why, later, they had to

journey to Molgrath to advance their cultivation further.

In ancient times, Midgard had been rich in spiritual energy. Back then, high-level Ascendants were commonplace,

and the realm itself was governed by cultivators. Many of the legendary heroes spoken of in myth were, in truth,

powerful Ascendants of that golden age. Even Saint-level cultivators walked among mortals, though they too

were bound by the realm’s natural restrictions.

Like the present era, Midgard had always imposed a limit upon those of Saint level. Yet, when the world teemed

with abundant spiritual energy, the toll upon them was far less severe. Their descent into a lower realm did not

sap their strength as cruelly as it does now.

Yggdrasil, the World Tree, was connected to countless realms. When an Ascendant reached the Saint level, they

would be transported directly from Midgard to a higher world, chosen according to their aptitude and spiritual

resonance.

On the opposite side of Yggdrasil’s network of realms lay the domains of the negative World Tree, Qliphoth.

Though younger than Yggdrasil, Qliphoth had once cooperated harmoniously with it. However, that peace ended

when the Outer God Nyarlathotep seized control of Qliphoth’s primary domain.

Throughout history, there had been many instances of Outer Gods visiting this part of the cosmos. They would

linger for a tbefore departing again, and seven mingled with the local races, leaving behind half-divine

descendants. But this time, matters were different. Under Nyarlathotep’s influence, Qliphoth began siphoning

spiritual energy from neighbouring realms. At first, the decline was slow, gradual and largely ignored. Yggdrasil

herself was preoccupied with nurturing new life across her vast dominion.

Then cRagnarék. When the surviving gods were at their weakest, the demons of Qliphoth’s realm struck.

They overwhelmed the divine domains and obliterated nearly all of them. Only Vanaheim endured the final war,

saved by its formidable magical potency and by the forgotten goddess who led the remaining forces against the

demons.

Ragnarék cabout through the infighting of the gods. Much of the ancient history that followed was

deliberately buried by Midgard’s protectors, and countless truths were lost to time. Only Yggdrasil herself knows

what truly transpired... and what calamity cast Midgard into its present, diminished state.

As a lower realm, the Midgardians lived in ignorance, their understanding of the past gleaned only from the

temples of the Forgotten Goddess. From these remnants they learned that the goddess and her celestial army

had once driven the demonic hordes from Yggdrasil’s domain.

Yet the war had forever altered the balance of that sacred realm. The gods were gone... every one of them slain.

The divine realms were reduced to ruin, and even Vanaheim was transformed. The corruption of demonic energy

seeped into its atmosphere and soil, twisting its natural order and reshaping its creatures. For that reason, when

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Midgardians ascend to Vanaheim, they cannot remain there for long; even its water and air are toxic to them.

It is said that, before her death, with the last of her divine essence, the Forgotten Goddess sealed Vanaheim

against further invasion. She also reshaped her temples, preparing them as conduits through which, in ages to

come, mortals of Midgard might ascend... and one day stand against the demons once more.

After her fall, Yggdrasil concealed Vanaheim within her own sphere, granting Midgardians the chance to ascend,

as the goddess had wished.

Vanaheim itself remains a place of haunting beauty and danger. By day, its sky burns gold, illuminated by a

solitary sun that bathes the mirrored lands in light refracted through a dense, shimmering mana-field. This

radiant daylight offers only a fragile window for travel, for when night descends, the world is cast beneath the

ethereal glow of three constant moons. Their white light paints every surface in spectral silver, while above them

stretches a sky of treacherous stars... constellations that shift and rearrange from one horizon to the next. No

starmap can chart them; only the three moons remain steadfast, the lone celestial anchors in a realm where

even the heavens refuse to stay still.

This realm is a beautiful, poisoned crucible. Its terrain mirrors that of Earth... lush forests, vast deserts, and

boundless oceans... yet every element here is perilous to mortal life. The waters are tainted, the plants and

creatures steeped in a corrupting miasma, for Vanaheim’s natural order has long been infected by demonic

energy. This blight ensures that no mortal can safely depend upon its resources for long; every sip of water,

every breath of air, becomes a calculated risk.

The realm’s native inhabitants have beclittle more than mindless echoes of its primal essence. Most shun

the sunlight, lying dormant beneath the ground by day. But when the moons rise, the land awakens... crawling,

whispering, and writhing with them. From the fiercest predators to the most deceptively gentle species, every

living thing poses a mortal threat to any who cfrom Midgard.

Before the Trial of Ascendance, Yggdrasil marks each cadet and transports them to Vanaheim. The realm is

perfectly attuned to the process of Ascendance, its concentration of magical and spiritual energy balanced

precisely at the threshold between mortality and transcendence. There, mortals can be ascended easily... just by

following any simple cultivation techniques.

Within Vanaheim, there are many temples of the Forgotten Goddess, each one hto a distinct trial crafted for

mortals. Upon passing these trials, the act of Ascendance becomes effortless... as natural as drawing breath.

Yggdrasil’s teleportation, however, is never precise. Every cadet is guaranteed to arrive somewhere within

Vanaheim, but the region they appear in depends upon their elemental affinity. It is said that the Forgotten

Goddess once wielded mastery over all elements, and so temples aligned with every element exist across her

realm. Each cadet materialises in the region that corresponds to the element bound to their soul.

Every region holds its own beauty, peril, and peculiar balance. Once there, the cadets must survive and locate a

nearby temple. The temples are scattered across Vanaheim... shidden within ruined cities, others standing

solitary amid endless deserts, atop mist-shrouded mountains, on remote islands, or buried deep within ancient

caverns.

They must remain in Vanaheim for an entire month. Their purpose is simple, yet perilous... to undertake the Trial

of Ascendance, and to cultivate as deeply as possible within the temple's sanctuary. When the month ends, the

mark bestowed by Yggdrasil activates, returning all surviving cadets to the Academy.

Professor Sylpha taught several simple cultivation techniques that could be used to achieve Ascendance should

any cadet fail to find a temple, or if misfortune struck during the trial. She also explained the process of core

formation... the means by which one might becan Ascendant without completing a temple trial.

Although these emergency techniques were weak and would inevitably hinder future growth, they were far

better than dying in Vanaheim. The trials themselves were perilous; many cadets in the past had perished

attempting them.

To aid their preparation, Professor Sylpha provided a collection of handbooks detailing the experiences of

powerful Ascendants who had successfully completed difficult trials. These personal accounts proved invaluable,

allowing cadets to visualise the various dangers, environments, and challenges they might encounter within

Vanaheim.

It was confirmed that all cadets

would be issued food pills before

being teleported. Each pill could

sustain the body for a minimurm of

three days and amikimurrof seven,

depéhding on physical exertion.

Humans, whose energy consumption

was the lowest among the races,

could last the longest. However,

should they engage in combat or

strenuous activity... such as

swimming or climbing, their energy

reserves would deplete far more

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chapter there!

To prepare for emergencies, every student was taught a set of basic, simplified cultivation techniques, tailored to

each race, along with a few universal methods. These allowed them to draw sustenance directly from ambient

spiritual energy, ensuring survival even without completing a trial.

Their first month of the Primary Term was now complete. In the coming month, they would undergo simulated

training, learning to use the food pills and experience a controlled version of life in Vanaheim... a crucial

rehearsal to ready them for the unpredictable conditions of the true trial.

The Trial of Ascendance always

began with an act of reverence to the

Forgotten Goddess. Respect could

be shown in any fo cf gestuid,\a

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Each trial lasted three days. Once a

candidate entered a temple, the

structure would expel all others from

the area. Thus, if two cadets arrived

at the stemple, one was advised

to wait outside or seek another

nearby. The content is on

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chapter there!

There were countless temples

scattered across Vanaheim,

particularly amid the ruins of

once-thriving OE two cabiets

reaghedfie'stemple within

three days, waiting was feasible.

Beyond that, however, they were

urged to move on, for after seven

days, regardless of race or

endurance, every mortals of Midgard

would be utterly drained of energy.

After achieving Ascendance and forming a core, it was strongly advised to remain within the temple for as long

as possible, cultivating to stabilise the new core. In all of Vanaheim, only the temples were truly safe; the beasts

and corrupted spirits dared not cross their sacred boundaries.gotten Goddess

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