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Single Mother of a Werewolf Baby

Chapter 260
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Chapter 260: Chamber

Chapter 260: Chamber of Unbecoming

Professor Seren was a leading figure in Chromomancy. As a result, what Eleanor learned from her was the

strategic application of colour in combat. Chromomancy transforms the battlefield from a physical plane into a

psychological landscape. To defeat an opponent, a true expert of the mental arts can orchestrate perception,

emotion, and even physiology through a carefully composed chromatic assault.

The initial phase of chromatic combat is Sensory Disruption and Overload. An opponent reliant on sharp senses

and steady focus is vulnerable to a chaotic palette. A skilled practitioner of the mental arts can project a rapid,

strobing sequence of clashing hues... Neon Pink against Acid Green, or Electric Orange against Vivid Violet. This

creates immediate visual dissonance, causing eye strain, headaches, and disorientation. The brain, overwhelmed

by conflicting signals, struggles to process environmental data, slowing reaction times and breaking

concentration.

Once the opponent's senses are compromised, the next phase is Emotional and Psychological Manipulation.

Here, the expert becomes a painter of mood, crafting an emotional state that serves their strategy.

Surprisingly, the Department of Mental Arts produces sensory bombs with these colour combinations in

collaboration with the Department of Alchemy. These bombs bear unique names... ‘Dissonance Prime’ for the

Pink-Green and Orange-Violet variants.

The next is ‘Red Frenzy’. This bomb floods an opponent’s perception with a pulsating, saturated crimson that

induces a state of uncontrollable rage. While red increases raw physical power, it does so at the cost of rational

thought. An enraged opponent becomes predictable, reckless, and easy to ensnare... they lunge with brute force

but lack finesse, leaving themselves open to counterattack.

"Yellow Panic’ creates a sudden wash of harsh, acidic lemon light that erodes confidence and induces anxiety.

Yellow, in its negative aspect, is associated with fear, caution, and deceit. An opponent bathed in this light may

second-guess every action, grow hesitant, and feel a creeping sense of impending doom... faltering precisely

when they can least afford to.

‘Blue Despair’ surrounds an opponent with a deep, cold navy blue that drains their will to fight. The colour

evokes feelings of isolation, sadness, and futility. An opponent who believes the battle is already lost will never

commit fully to their strikes... their spirit broken long before their body is touched.

"Violet Muddle’ creates a field of deep royal purple around the opponent and targets higher cognitive functions.

Purple’s association with introspection and the mystical can be weaponised to force an opponent into a state of

over-analysis. They becensnared within their own mind, questioning every move, paralysed by indecision...

effectively trapped in a mental stasis.

To prevent self-inflicted harm from colour exposure, students of the Department of Mental Arts must train in the

Chamber of Unbecoming... a virtual chamber comprising four progressive stages. Each stage lasts for half an

hour before advancing to the next.

Stage one is Sensory Distortion. The grey walls begin to pulse with a faint, arrhythmic light. A low-frequency hum

rises, felt in the bones more than heard by the ears. The floor subtly shifts, creating the unsettling sensation of

walking on gelatine. The air fluctuates rapidly between heat and cold.

This stage severs the student's basic connection to physical reality. It targets the vestibular system, inducing

primal disorientation and forcing the student to expend mental energy simply to remain upright and coherent.

Stage two is Chromatic Emotional Warfare. A wave of seething crimson floods the room, accompanied by a

psychic scream of pure rage, goading the student into lashing out in futile anger. The hue then shifts to a

claustrophobic, despairing navy blue, pressing a suffocating sense of isolation and hopelessness... whispering

that resistance is meaningless. Finally comes a nauseating, anxious lemon yellow that scrambles coherent

thought and breeds paranoia.

This stage triggers and amplifies negative emotions, forcing the student to spend immense reserves of willpower

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on emotional regulation rather than on constructing defensive mental walls.

Stage three is Memory and Identity Erosion. The room now projects illusions and psychic whispers. The student

might see the faces of loved ones, distorted by disappointment. They might relive their greatest failures in vivid,

merciless detail. The walls themselves may whisper their deepest insecurities in a voice that sounds

unmistakably their own, like... "You don’t belong here." "You are weak." "They're all laughing at you."

This stage attacks the very core of the student's psyche... their sense of self and worth. Defending against it

requires the deepest reserves of mental fortitude. It is the most psychologically draining phase of all.

The fourth and final stage is the Void of Unbeing. If a student endures the first three phases, the Chamber

unleashes its ultimate test. All sensory input ceases... no light, no sound, no temperature, no feeling of the floor

beneath their feet. It becomes a perfect sensory vacuum. Deprived of all external stimuli, the mind turns inward

in a terrifying way, forced to confront the sheer emptiness of its own existence. The primal fear of non-being

becomes almost unbearable.

This stage tests the student's ability to create stability from within. Can they hold onto their sense of self when

there is literally nothing else? Can they generate their own light, their own thoughts, their own reality in the

void? This is the purest trial of mental strength.

The process operates on the principle of progressive overload, much like strengthening a muscle. The Chamber

deliberately drains a student’s mental energy to its absolute limit. A student may end the process at any point,

or, if the Al senses that they can no longer endure it, they are automatically ejected from the pod.

Once outside, they recover through rest and meditation. During this period, the mind repairs itself... rebuilding its

capacity slightly larger than before, preparing for the next onslaught. Repeated exposure to emotional and

psychological assault forms what the professors call mental calluses. The student becomes increasingly resilient

to rage, despair, and fear... not because they cease to feel them, but because they learn to observe those

emotions without being ruled by them.

The ultimate goal of training within the Chamber of Unbecoming is to reach a state where the outer world... with

all its chaos, pain, and sensory noise becomes no more disturbing or distracting to the practitioner of the mental

arts than a ripple upon still water.

After several days of relentless practice, Eleanor’s current limit remains at Stage Two, Chromatic Emotional

Warfare. She passes the first stage with ease, but by the second, her mental energy is completely spent.

Professor Seren was now teaching Eleanor the discipline of Mind Magic, a branch of Mental Arts devoted to the

manipulation of thoughts, emotions, memories, senses, and perceptions. These spells targeted the mind directly,

shaping reality through will alone.

Unlike most forms of magic, Mind

Magic placed far greater emphasis

on casting precision than on energy

reserves. Thus, even an ascendant of

modest power could w. eld ~ om

formidable mental NAO provided

theif mind was strong enough.

However, to cast such magic

required an exceptional mental

constitution. Only those possessing a

mind-related bloodline, or born with

innate mental strength, could hope to

study this demanding art. Its use was

also limited, for it proved effective

only against intelligent beings. As a

result, true specialists in Mind Magic

were exceedingly rare. The content is

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Elemental practitioners, by contrast, regarded Mind Magic with open hostility. A powerful elemental could still fall

to a simple mental spell if their mind lacked strength. This threat bred resentment and fear among those who

prided themselves on raw elemental might.

The academy itself operated under a

three-tiered system... Primary,

Intermediate, and Advanced terms.

The Primary term prepared cadets

for Ascendance... the es yam

which they becamelas erdant. Once

abedhded, they could continue their

studies in the Intermediate and

Advanced terms. All Advanced term

cadets were granted access to the

Chamber of Unbecoming, to

strengthen their mental fortitude.

However, they were denied the

privilege of learning actual spells or

accessing departmental facilities

reserved for full students of the

Mental Arts. The content is on

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chapter there!

Through her bloodline inheritance, Eleanor already possessed three innate spells. Two were active abilities...

Mental Lock and Memory Erasure, which required deliberate casting. The third was passive... Clarity Veil, a

protective field granting limited immunity to illusion, mind control, and memory tampering.

According to Professor Seren, all her mental spells would grow stronger as her mind did. She had already begun

teaching Eleanor the fundamentals of basic mental incantations. Yet, to use any of them effectively, Eleanor first

had to achieve Ascendance. Still, she persisted in studying these intricate spells, knowing that every art within

the realm of the mind demanded complexity far beyond the physical disciplines.

She was studying several new spells under the guidance of the professor. One of these was ‘Empathy’, the ability

to sense the emotions of a mind unshielded against such intrusion. Another was ‘Danger Sense’: if someone

looked at her with murderous intent, she would receive a sudden intuition to avoid the threat. According to the

professor, this skill would eventually merge with and strengthen her passive ability, Predator’s Awareness, once

she could cast it proficiently.

She was also learning "Telepathy’, a skill that would grant her the ability to communicate silently with another

practitioner of the Mental Arts. She could also project her thoughts into the minds of nearby beings, though

conversation was impossible if the other party did not possess the sskill.

Professor Seren explained that

Eleanor would acquire several other

abilities in the future. Mind Reading

would allow her to access the

thoughts of eye om

SYogestponoi nable her to

subtly encourage a being to act in a

certain way... not against their will,

but not entirely in accordance with it

either. Illusion would give her the

power to manipulate what an

opponent perceived. However, she

could only learn these skills once she

becan ascendant and

completed level four in the Chamber

of Unbecoming. of Unbecoming The

content is on novelenglish.net! Read

the latest chapter there!