Child from the Dungeon
Chapter 222: Spin-Off Vol.1 ’Dark Stranger ’: Extra 1Chapter 222: Spin-Off Vol.1 'Dark Stranger ': Extra 1
Topic 1: Duncan's Status, during this Flashback Volume.
< Username: Duncan Grimshaw (DG-525) >
< Level: 72 >
< Tier: Identified as Tier IV. >
< User's Skin: [" Fake Human Mage Disguise 'Duncan Grimshaw' " (A)] >
< Race: D######r, 'Human' >
< Age: ??, '7' >
< Class: Mage, Swordsman >
< Status: >
< HP : 728.000/728.000 >
< MP : 728.000/728.000>
...
< Available Stat Points: 0 >
< Strength : 55 > (-7)
< Endurance : 61 >
< Wisdom : 59 > (+7)
< Intelligence : 58 > (+7)
< Agility : 63 > (+7)
< Vitality : 59 > (-7)
note:
This is what the System calculate from Duncan's status.
.....
< Skills: >
< Active: >
< 1 >
< 1) Basic Skills: >
< Death Glare of Doom (LVL.9) >
< Feel the Wind (LVL.7) >
< Learning (LVL.7) >
< Mana Imbuement (LVL.7) >
< Mana Sense (LVL.7) >
< Communication (LVL.6) >
< Intelligence Use (LVL.5) >
< Language Speaking (LVL.5) >
Follow on NovᴇlEnglish.nᴇt< Advanced Programing Release (LVL.5) >
< Adaptability Progress 1 (LVL.5) >
< Translation (LVL.1) >
...
< 2 >
< Combat Skills: >
< Sharp Slicer (LVL.5) >
....
< 3 >
< Magic Skills: >
< Elemental Magic: >
< Wind Magic: >
< 1) Sonic Magic Skill Set: >
< 1)) Sonic Step (LVL.7) >
< 2) Air Magic Skill Set: >
< 1)) Air Slash (LVL.8) >
< 2)) Air Fang Barrier (LVL.7) >
< 3)) Air Fang Roar (LVL.7) >
< Dark Magic: >
< Source: Tenebrae Nyx Nocterra >
< 3) Dark Magic Skill Set: >
< 1)) Tenebris Gladius (LVL.6) >
< The Sword of Darkness. >
< 2)) Tenebris Scutum (LVL.6) >
< The Shield of Darkness. >
< 3)) Tenebris Proiectum (LVL.4) >
< The Projectiles of Darkness. >
< 4)) Tenebris Destruere (LVL. 3) >
< A destructive force made from Dark Magic, used as a buff to increase the magic's destructiveness towards the surroundings. >
....
< 4 >
< Magic Spells: >
< Air Slashing Spirit Thrust, Mantis Scythe (LVL.5) >
....
< Passive Skills >
< Innate Sight of Dark (LVL.8) >
< Victim Consumption (LVL.8) >
< Appearance Shift I (LVL.8) >
< Consumed Memories (LVL.7) >
< Appearance Shift II (LVL.5) >
....
< Talent: >
< Magician Talent (LVL.7) >
< Swordsman Talent (LVL.6) >
.....
< 5 >
< User's Skin: >
< 1) >
< " Advancement Subject Beast 'DG-525' " (S) >
< Skin Type: 'Permanent' >
< Effect: >
< 1) Advanced Status Value. >
....
< 2) >
< " Fake Human Mage Disguise 'Duncan Grimshaw' " (A) > (Equipped)
< Skin Type: 'Semi-Permanent' >
< Effect: >
< 1. Increase the Control Effect and Reduce Wind Magic Skill Costs >
< 2. Increase WIS (Wisdom), Intelligence (INT), and Agility (AGI) by 7 points while reducing Strength (STR) and Vitality (VIT) by 7 points. >
...
< 3) >
< " Fake Human Royal Mage Disguise 'Tenebrae Nyx Nocterra' " (S) >
< Skin Type: 'Semi-Permanent' >
< Effect: >
< 1. Increase the Control Effect and Increase the Dark Magic's Skill Damage. >
< 2. Increase WIS, INT, VIT, and STR by 13 points while reducing AGI and END (Endurance) by 13 points. >
...
...
--------------
Topic 2: Tenebrae's Family.
Follow on Novᴇl-Onlinᴇ.cᴏmThe Nyx Nocterra House.
One of the Main Three Houses in Elysium Haven Kingdom Country aside from the Crown House, Avalon and the Knight Lord House, Calibur.
The trio Houses share the same ancestors. Their Ancestors are actually descendants from the Legendary Knight King Arthur and the Legendary Great Wizard, Merlin.
It is still a mystery from which Generation the ancestry were made and if there's somehow another families related to the trio. But still, the trio Houses are the prominent Houses of Magic in Elysium Haven, for they were the first of it's founders as they united the other Re-Emerging Magic Royal Houses after the Age of Ragnarok.
Aside from the the other two Houses, the Nyx Nocterra House, had already grown more than their original design, as their ancestry had been to many places before maintaining supremacy in Elysium Haven.
Hence, why their members are named unfamiliar from their original British Roots from the Old Age. For the House had spread itself and gather in many places across the New Earth, all over of Westerios, in secret.
...
...
---
Topic 3: Westerios.
After Ragnarok, the lands of the Earth are changed, for the Divine Battle wreak havoc and shifted the very contours of it.
In the Current Age, the New Earth is divided between two Great Continents, Westerios (West Continent) and Easterion (East Continent), plus the two continents of Northundra and Southglacia. Despite there are 4 Great Continents, the most recorded continents to have living beings are both Westerios and Easterion.
In Westerios, resides many Countries based on Magic, for the Continent is rich with Mana Energy and it's Users. One of the country is Elysium Haven, the one will be focused as the Country already began to spread more its borders, merging more of the other Country's regions per the Avalon House's desire.
....
....
---
Topic 4: Ragnarok.
A great battle from the Old Age, battle of all the races that become the Twilight of the Age of Old. The obliteration of Demons, the death of Gods, the increase number of Gates.
All are because of this war, in the legends, the war is finished by the two final gods, the two fought like crazy until one of them wins. The Winner is worshipped as the people who saw it dubbed the god by the name 'Ragnarok', hence, why the Old Age before is named after the God.
It is unknown the fate of this God, either the god is in the heavens or whatever. But many of the Gods' believers begin to emerge, receiving Miracles often more blissful than Magic as the religion also spread.
One of the instances of the God's believers are the 'Orakhlis Orphanage', Duncan's Orphanage, for the Father Priest is actually the Priest of Ragnarok. Thus, making Duncan a believer by default.
...
...
---
Topic 5: The Gates.
A phenomenon, even before Ragnarok and the Ages before it. A universal Gateway to other dimensions, other realms, it connects the realm due to a certain match between the worlds.
The Gates connected all beings to another realm, both non-sentient and sentient beings such as Humans, Elves, and Dwarves.
...
Topic 6: Knights and Hunters.
In Elysium Haven and the countries within Westerios, the Knights are the army constructed by the Royals as their backbone against the Gates' Invading Monsters or against other Houses. An army comprises of Commoners ruled by the Royal Houses, serving them with great dignity.
The Hunters, are actually a re-emerging concept of independent Army of Commoners, fighting monsters to gain money. They are independent soldiers and mages who scour the Dungeons with great passion and prowess, with dreams of attaining a better life equal to the Royals.
The Hunters are divided into Ranks such as S (the top), A, B, C, D, E, and the weakest is F. Despite the ranks, the Hunters could easily raise their ranks and maintain the position since the Hunter Association will support them as well as their self-made Guilds.
Fun fact, the Hunters is a concept existed before Ragnarok which was rediscovered after some Commoner Archeologist found a relic that predates the Age of Ragnarok.
...
----
This is all for the Extra today, hope you all enjoyed it. (KJVZeanso).