For the next 24 hours, Nick only trained inside his room.
Since the building was incorporated into the megastructure, the walls were extremely hard, and Nick would need to use all of his power to damage them.
A constant feeling of nervousness accompanied Nick, and he only calmed down when the 24 hours were up.
Nothing happened within those 24 hours.
However, that wasn't due to luck but due to his preparations beforehand and his actions during the period.
No one had relied on him within the last 24 hours, and no one had been in contact with him.
According to Anatomy's documentation, the bad luck was like an aura, and it only affected the surroundings of the person.
If someone with the bad luck aura walked around, only bad things in their immediate vicinity would occur.
Anatomy tested this by giving Extractors a very precious but very fragile treasure.
Having that thing fall over or get destroyed would be terrible luck.
Additionally, since that thing was already very fragile, it would be very easy for the bad luck to destroy it.
If bad luck acted like water, it would definitely affect this part first since it would be the path of least resistance.
Yet, as long as the object was not in the same room as the Extractor or within a couple of meters, nothing would happen to it.
Even if random factors like wind or animals were introduced, the chances of the object breaking were not higher than normal.
However, if that object were placed close to the Extractor, it would get destroyed within minutes.
The longest time the object had survived was 14 minutes.
Follow on NovᴇlEnglish.nᴇtSo, as long as someone isolated themselves from the outside world during the period, nothing crazy would happen.
Sadly, this meant that the Extractor had to be put out of commission for a full 24 hours.
Even if an emergency happened, the Extractor couldn't get involved since their involvement would make things worse instead of better.
If a Specter broke out and an Extractor with the bad luck aura got involved, chances were that three more Specters would break out within the next couple of minutes.
It was imperative to not interact with the Extractor in any shape or form!
In Nick's case, he couldn't even work.
If he wrote documents, a terrible error might sneak into them, which could prove horrible for Dark Dream's financials.
If he planned something, he might accidentally overlook something of critical importance and accidentally send an Extractor to their death.
He couldn't do anything except train.
At least the ability of the Tragedy was good.
Someone with that ability could destroy all the luck of an enemy in exchange for almost all of their Zephyx.
This could prove devastating to an enemy's lineup.
The ability could also be used on Specters.
With no luck, chances were high that the Specter would run in the wrong direction and get caught more easily.
Sadly, people with this ability could basically only use it once per fight, and after they used it, they became useless until their Zephyx recovered.
When the 24 hours were up, Nick left his office and did his daily duties of checking up on all the Specters and their Zephyx containers.
Some time later, Nick reviewed every new Specter and created new plans for them.
Dark Dream had 38 Extractors and 28 Specters in total.
That was not a great ratio.
In general, a Manufacturer wanted three Extractors per Specter.
Some Specters required only one Extractor, but some of them required more.
This meant that Dark Dream needed to double the number of their Extractors.
Especially bad was the fact that Dark Dream was lacking Veterans.
Irwin was the only Veteran besides Nick.
Nick tasked Irwin to work with the Annoying One for twelve hours.
After that, Irwin would visit the Tragedy.
Then, he would get two days off work, but he would need to stay inside an isolated room for the first 24 hours.
Luckily, Irwin didn't have a life outside work due to the things that had happened a couple of months ago.
Nick would work with the Annoying One for twelve hours a day, do his daily duties, visit the Grey Room to gain some time to plan and organize things, and work on these things for the remainder of the day.
Then, everything would repeat.
The highest priority right now was to get the Annoying One to advance.
Nick wanted to avoid working with the Tragedy until it was absolutely necessary since that put him out of commission for an entire day.
And that was basically it when it came to the Adults.
Nobody worked with the Talker.
Follow on Novᴇl-Onlinᴇ.cᴏmNobody worked with the Attention Seeker.
The Annoying One was only worked with for about 66% of the time.
And the Tragedy was barely worked with.
Nick and Taren visited the Blaze from time to time, but there wasn't much to do there.
Sadly, Dark Dream did not have enough powerful people to work with the Adults, and they were essentially throwing potential profits out of the window.
But there wasn't much they could do in the short term.
The only thing they could do was wait, hire more people, and put more effort into training their people.
Luckily, Nick was no longer under pressure when it came to finding Adults.
His path to advancement was open, and the only thing he needed to do now was to work.
Nick worked on Dark Dream's development every single day.
The first thing he did was to talk with Taren and Jenny about their future plans.
Dark Dream needed Veterans, but not every John was willing to get through the torturous process of achieving Zephosis.
Nick wanted to be absolutely sure that his two team leaders wanted to become Veterans.
Naturally, Taren immediately answered positively.
His career had become his life, and he wanted to become more and more powerful.
He would definitely try to achieve Zephosis.
He even agreed to get restrained so that he didn't eat or drink anything.
However, things were not that clear for Jenny.
She was not sure if she wanted to go through something so horrible just for her job.